Application for
rekindleme
Nov. 16th, 2013 05:48 pmOOC Information
Player Name: Becca
Player Age: Never see thirty again
Player Contact: AIM=doctressamnesia plurk=anakimwriter
Player/Character HMD: here
Other characters in game: none
IC Information
Character Name: Ashe Wilson
Character Age/Gender: 35/female
Canon Point: http://en.wikipedia.org/wiki/Mage:_The_Ascension In Ashe's campaigns she operated as a Mage from 1995-2005 without 3rd Edition rules kicking in (largely because the later GM hated them).
Character History
( Pre-Awakening )
( Awakening and Training )
( Her own Chantry, and leaving Chantry Life )
( Third Seeking in Denver, CO and renouncing permanent Chantry association )
Character World: Ashe comes from the 2nd Edition era of Mage: the Ascension, before the Spirit World went completely to Hell. Her universe is essentially a doomed world wherein two of the three primal forces have gone insane, the Earth is dying, and humans and supernatural beings alike are reaping the rewards of being at each other's throats for many centuries. Because of this, she will be fascinated and relieved to learn about the larger Multiverse.
Character Personality
( A fun, good-hearted person you would not want to piss off. )
Character Inventory: Medical bag with assorted herbs, seeds and extracts, medicine pouch with various crystals and bones, two good lighters, box of matches, crystal and bone jewelry, hunting knife, assorted snacks for her and Boss Rat, Dog's tennis ball, massage oil, good walking shoes, leather bomber jacket, jeans and t-shirt, multi-tool, wallet full of cash, older cell phone (which is now useless unless Beep-Beep wants to talk to her), at least some pot, probably a beer if it's after three in the afternoon.
Magical Items: Ashe has two low-powered fetishes (spirit-powered magical items) which she has created and had on her at the time. The first is a magical smoking-pipe with a Cannabis spirit inside of it, which she uses as an entheogen and to relax. The second is a unicorn beanie baby with a bitty Dream spirit that protects whoever sleeps within ten feet of it from nightmares.
Spirit Companions: Unless I get a specific OK from staff, these spirits will be the only ones that Ashe can summon during her stay. They act like Hammerspace mascots and follow her around invisibly at all times. They were drawn to her by her being a Spirit Magnet and are mostly completely benevolent and very low-powered. They serve as company, warning of spiritual danger, and encouragement for Ashe to remain a relatively good person. She can summon them using her powers. Each one has a specific appearance, personality, and ability.
Boss Rat: A constant companion and sometime mentor since her Awakening, Boss Rat is a cat-sized Rat spirit who appears somewhat cartoonishly; he's semi-bipedal, wears a bowler hat and vest, speaks with a thick Brooklyn accent, and occasionally smokes a cigar. He knows many occult secrets, and has the power to find his way into or out of anywhere. However, he demands snacks as payment, swears like a sailor, has questionable personal habits and combat tactics, and will run away from battle if seriously wounded.
VW Bun: He's a giant bunny. She usually uses him for travel in the spirit world (this looks as ridiculous as you might think). He actually can fight, but as he's mostly summoned for cuddling purposes he must be severely provoked. Likes offerings of bunny-appropriate foods. When angered, he starts flinging things around in a typical bunny tantrum--except that he is strong enough to do it to your average couch. Has also been known to get excited and start making a mess thanks to giant-sized binkying. His power is basically being a giant bunny.
Beep-Beep: A Net Spider, basically a free-roaming AI who usually communicates through her phone. He looks like a basketball-sized white metal spider with a small ambulance for a body, headlights for eyes, a red cross on his back and a tiny car horn and siren to communicate with. His power is to manipulate machines in simple ways, though the more complicated or alien the technology, the less he can do to them. He's cooperative and friendly, but gets lonely easily and will often bug her in chatspeak.
Cannabis: Cannabis appears as an eight-inch-tall, tie-dye-wearing hippie dude with red hair, bloodshot eyes and wings that look like pot leaves. He speaks like an aging Santa Cruz hippie and is very wise and kind, but also has severe short-term what. He has a sweet tooth, but his main offering is secondhand pot smoke. When he manifests around someone smoking, their exhalations will gather around him in a gradually thickening cloud about a foot wide. Cannabis has all the medicinal and euphoria-inducing abilities of his plant. None can be used offensively, though he has been known to calm rampaging animals (and sometimes people) by suddenly getting them very high.
Bitch: This is a tiny rage spirit, and the darkest one in Ashe's regular host. It is a small red-black ball of pure anger that mutters obsessively to itself in Ashe's voice about the things in her life that enrage and frustrate her. Bitch has no positive use except to kick Ashe into fighting back against threats instead of freezing in fear. However, it is also partly to blame for her temper.
The Fireys: Three tiny, firefly-sized fire elementals that buzz around excitedly squeaking to each other. They generally follow instructions but may get overexcited and land on the wrong flammable item. They each roughly have the same abilities as a flying lit match.
Dog: Dog appears as a Golden Retrieverlike animal the size and mass of a St. Bernard. He is patient and gentle unless someone attacks Ashe or someone else who befriends him. His special gift is to track people by scent. She makes him peanut butter dog cookies as an offering.
Otter, Ferret and Raven: Very low-level spirits that appear as tiny versions of themselves. Otter can find fresh water within a mile range. Raven can find small shiny items such as lost car keys or jewelry. Ferret...is a tag-along pain in the ass who constantly tries to slip off and steal whatever he can before she catches him and stuffs him back into the spirit world. She only summons him because he's really good at distracting enemies.
Samples
Ashe looks around for help sorting out opening a home business, and meets a friendly alien she mistakes for a Fae. Hitting-it-off and ice cream ensue.
Ashe stood on the balcony of her new apartment, hair wet from the shower, staring out at the dawn. This city was more beautiful, this world more kind, than she was used to, the steady drain of specific sorts of Life energy notwithstanding. She could train here, grow strong, make allies...maybe even take an apprentice. Find help for her own dying world-spirit and all the people who depended on her to live. If she helped this world's spirit enough--made contact with it and worked with it--surely it would be willing to help her own.
But contacting it would be difficult. She had no idea yet what local spirituality was like, and what the proper forms and offerings were. It was important to know these things when dealing with spirits. She would have to make sure that she met the right people, got the right information. It might take time. The locals seemed friendly but she could hardly expect them to trust an outsider straight off.
Meanwhile, however, she had her heart set on capitalizing on the local need for physical contact. As a bodyworker, she could provide that with a minimum of awkwardness, and make a bit of cash while she was at it. All she had to do was set up her front room as a home office and go from there. Hopefully the locals, with their strange energetic emergency, would encourage any occupation that would encourage more.
Player Name: Becca
Player Age: Never see thirty again
Player Contact: AIM=doctressamnesia plurk=anakimwriter
Player/Character HMD: here
Other characters in game: none
IC Information
Character Name: Ashe Wilson
Character Age/Gender: 35/female
Canon Point: http://en.wikipedia.org/wiki/Mage:_The_Ascension In Ashe's campaigns she operated as a Mage from 1995-2005 without 3rd Edition rules kicking in (largely because the later GM hated them).
Character History
( Pre-Awakening )
( Awakening and Training )
( Her own Chantry, and leaving Chantry Life )
( Third Seeking in Denver, CO and renouncing permanent Chantry association )
Character World: Ashe comes from the 2nd Edition era of Mage: the Ascension, before the Spirit World went completely to Hell. Her universe is essentially a doomed world wherein two of the three primal forces have gone insane, the Earth is dying, and humans and supernatural beings alike are reaping the rewards of being at each other's throats for many centuries. Because of this, she will be fascinated and relieved to learn about the larger Multiverse.
Character Personality
( A fun, good-hearted person you would not want to piss off. )
Character Inventory: Medical bag with assorted herbs, seeds and extracts, medicine pouch with various crystals and bones, two good lighters, box of matches, crystal and bone jewelry, hunting knife, assorted snacks for her and Boss Rat, Dog's tennis ball, massage oil, good walking shoes, leather bomber jacket, jeans and t-shirt, multi-tool, wallet full of cash, older cell phone (which is now useless unless Beep-Beep wants to talk to her), at least some pot, probably a beer if it's after three in the afternoon.
Magical Items: Ashe has two low-powered fetishes (spirit-powered magical items) which she has created and had on her at the time. The first is a magical smoking-pipe with a Cannabis spirit inside of it, which she uses as an entheogen and to relax. The second is a unicorn beanie baby with a bitty Dream spirit that protects whoever sleeps within ten feet of it from nightmares.
Spirit Companions: Unless I get a specific OK from staff, these spirits will be the only ones that Ashe can summon during her stay. They act like Hammerspace mascots and follow her around invisibly at all times. They were drawn to her by her being a Spirit Magnet and are mostly completely benevolent and very low-powered. They serve as company, warning of spiritual danger, and encouragement for Ashe to remain a relatively good person. She can summon them using her powers. Each one has a specific appearance, personality, and ability.
Boss Rat: A constant companion and sometime mentor since her Awakening, Boss Rat is a cat-sized Rat spirit who appears somewhat cartoonishly; he's semi-bipedal, wears a bowler hat and vest, speaks with a thick Brooklyn accent, and occasionally smokes a cigar. He knows many occult secrets, and has the power to find his way into or out of anywhere. However, he demands snacks as payment, swears like a sailor, has questionable personal habits and combat tactics, and will run away from battle if seriously wounded.
VW Bun: He's a giant bunny. She usually uses him for travel in the spirit world (this looks as ridiculous as you might think). He actually can fight, but as he's mostly summoned for cuddling purposes he must be severely provoked. Likes offerings of bunny-appropriate foods. When angered, he starts flinging things around in a typical bunny tantrum--except that he is strong enough to do it to your average couch. Has also been known to get excited and start making a mess thanks to giant-sized binkying. His power is basically being a giant bunny.
Beep-Beep: A Net Spider, basically a free-roaming AI who usually communicates through her phone. He looks like a basketball-sized white metal spider with a small ambulance for a body, headlights for eyes, a red cross on his back and a tiny car horn and siren to communicate with. His power is to manipulate machines in simple ways, though the more complicated or alien the technology, the less he can do to them. He's cooperative and friendly, but gets lonely easily and will often bug her in chatspeak.
Cannabis: Cannabis appears as an eight-inch-tall, tie-dye-wearing hippie dude with red hair, bloodshot eyes and wings that look like pot leaves. He speaks like an aging Santa Cruz hippie and is very wise and kind, but also has severe short-term what. He has a sweet tooth, but his main offering is secondhand pot smoke. When he manifests around someone smoking, their exhalations will gather around him in a gradually thickening cloud about a foot wide. Cannabis has all the medicinal and euphoria-inducing abilities of his plant. None can be used offensively, though he has been known to calm rampaging animals (and sometimes people) by suddenly getting them very high.
Bitch: This is a tiny rage spirit, and the darkest one in Ashe's regular host. It is a small red-black ball of pure anger that mutters obsessively to itself in Ashe's voice about the things in her life that enrage and frustrate her. Bitch has no positive use except to kick Ashe into fighting back against threats instead of freezing in fear. However, it is also partly to blame for her temper.
The Fireys: Three tiny, firefly-sized fire elementals that buzz around excitedly squeaking to each other. They generally follow instructions but may get overexcited and land on the wrong flammable item. They each roughly have the same abilities as a flying lit match.
Dog: Dog appears as a Golden Retrieverlike animal the size and mass of a St. Bernard. He is patient and gentle unless someone attacks Ashe or someone else who befriends him. His special gift is to track people by scent. She makes him peanut butter dog cookies as an offering.
Otter, Ferret and Raven: Very low-level spirits that appear as tiny versions of themselves. Otter can find fresh water within a mile range. Raven can find small shiny items such as lost car keys or jewelry. Ferret...is a tag-along pain in the ass who constantly tries to slip off and steal whatever he can before she catches him and stuffs him back into the spirit world. She only summons him because he's really good at distracting enemies.
Samples
Ashe looks around for help sorting out opening a home business, and meets a friendly alien she mistakes for a Fae. Hitting-it-off and ice cream ensue.
Ashe stood on the balcony of her new apartment, hair wet from the shower, staring out at the dawn. This city was more beautiful, this world more kind, than she was used to, the steady drain of specific sorts of Life energy notwithstanding. She could train here, grow strong, make allies...maybe even take an apprentice. Find help for her own dying world-spirit and all the people who depended on her to live. If she helped this world's spirit enough--made contact with it and worked with it--surely it would be willing to help her own.
But contacting it would be difficult. She had no idea yet what local spirituality was like, and what the proper forms and offerings were. It was important to know these things when dealing with spirits. She would have to make sure that she met the right people, got the right information. It might take time. The locals seemed friendly but she could hardly expect them to trust an outsider straight off.
Meanwhile, however, she had her heart set on capitalizing on the local need for physical contact. As a bodyworker, she could provide that with a minimum of awkwardness, and make a bit of cash while she was at it. All she had to do was set up her front room as a home office and go from there. Hopefully the locals, with their strange energetic emergency, would encourage any occupation that would encourage more.